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Universal Combat A World Apart
Publisher: 3000AD Inc.
Date added: 02-Sep-2005
Rating:
File size: Unknown
Language: English
License: Shareware - Time Limit
Price: $ 19.95
Os: Windows 98/NT/2000/ME/XP/VISTA
UpdateDate: 08-Jun-2007
Requirements : No special requirements
Information
Universal Combat A World Apart is the stand-alone sequel to Universal Combat released in 2004.

For more info and links to a non-expiring playable demo, go to http://www.3000ad.com/products/ucawa.shtml

Explore a massive universe more expansive and dynamic than any other. In solo mode or online multiplayer, in first or third person view, engage in epic battles on land, air, sea, and deep space.

Features: A massive game world consisting of more than 250 planets, 12 different playable races, and a database of over 500 combat units, all rendered using high 3D polygon counts.

Choose from any of eight career types in three classes - commander, marine or pilot. Explore and experience all new iInstant action and dynamic campaign scenarios; including the imagination fueled free-form roam scenario.

Enhanced graphics engine. Some highlights :

1. Native DirectX 9 graphics engine with support for shader spec 2.0 (e.g. geForce FX, Radeon 9600/9700/9800/X800) and with fallbacks for shader spec 1.3-1.4 (geForce4 Ti, 4200 GO, Radeon 8500, 9000) and spec 1.1 (geForce 3).

2. New features include new shader based lighting, glow and environment mapping (in space, you will see the surrounding space skybox reflected off objects in the scene etc) render paths; along with normal and bump maps support for various high end assets.

3. The new engine also has native support for various lighting (per-pixel) levels, texture filtering (e.g. Anisotropic), full screen anti-aliasing (FSAA) etc. These are already implemented, working and available via the game Options screen.

4. Improved shader based special FX (e.g. explosions, cloaking, hyperspace etc)

5. Improved terrain rendering engine based on the newly revised graphics engine. Also features improved terrain texture assets, vegetation etc.

6. Improved shader based character animation engine which takes advantage of
the newer high definition character models with support for visible character
models in open (where characters are visible) vehicles.

Improved NPC dynamic AI engine with improved NPC orders system.

New multiplayer transport kernel based on a newly licensed third party middleware
multiplayer engine, ReplicaNet.

New integrated multiplayer games channel with features such as chat lobby, server
browser, multiplayer server clusters, auto-patching, multi-lingual chat rooms
and many more features via the stand alone Yahoo! All Seeing Eye browser and
our own subscription based 3000AD Games channel.

Improved vehicle control and dynamics.

Improved asset switching with full control for naval LCAC assets.

All new (sixteen) high definition first person character models.

All new first person weapons; for a total of twenty-four weapons as well as four grenade types and the all new Anti-Personnel Mine.

Revised planetary bases using some revised assets and with better layout and scale, so they donÂ?t seem quite as barren due to their wide expanse.

One 16 mission Advanced Campaign Mode scenario playable as the Commander or Elite Force Pilot career.

Sixteen new Instant Action scenarios featuring various careers.

Two co-op specific multiplayer space based scenarios with support for up 32 players.

Minimum System Requirements:

Windows 2000, 2003, XP, 98, 98SE, ME
Pentium IV 2.0GHz or equivalent AMD Processor
DirectX 9.0c (or higher)
256MB RAM
1GB HDD
64MB video card with Pixel & Vertex Shader 1.1 (NO nVidia MX cards!)

Supported nVidia chipsets: GeForce 3Ti, 4Ti, 4200 GO series, GeForce FX, GeForce 4 series and above
Supported ATI chipsets: Radeon 8500, 9000, 9200 series and above, X800 series and above

DirectX compliant sound card
Mouse

Screenshot











     
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More Products from company 3000AD Inc. (Total 7 software)
1. Universal Combat Gold
10/Oct/2005
Reviewer:

Universal Combat Gold is a stand-alone follow up title to the original
Universal Combat game released in 2004. UCG contains the original Universal Combat game plusing a majority of features and various technology tweaks and improvements.

2. Universal Combat Special Edition
03/Aug/2006
Reviewer:
Universal Combat Special Edition, UCSE is a compilation of all three previous Universal Combat games with revised engines and new scenarios. Based on updated versions of the Universal Combat ? A World Apart engine, UCSE includes all the campaign and instant action scenarios from these previous UC titles.1.Universal Combat (Dreamcatcher Games, 2004)2.Universal Combat Gold (300AD Inc, 2005)3.Universal Combat A World Apart (3000AD Inc, 2005)TECHNOLOGY / CONTENT IMPROVEMENTS & ADDITIONSImproved Universal Combat A World Apart engines including a vastly improved terrain rendering engine with new texturing technologies such as high resolution textures support, reflections, volumetric clouds etc.Improved thirty-two player multiplayer engine with major improvements in first person and planetary modes.Improved audio engine.One new sixteen mission Advanced Campaign Mode scenario (?A World Apart Episode 2?) playable from the perspective of the Commander and Elite Force Pilot careers. The scenario storylines are a continuation of the Episode 1 storyline from the original UCAWA game.Eight new Instant Action scenarios featuring several career modes.All five scenarios from the three previous Universal Combat games?A Fragile Hope? Advanced Campaign Mode scenario playable from the perspective of the Commander career.?Way Of The Titans? Advanced Campaign Mode scenario playable from the perspective of the Commander and Elite Force Pilot careers.?A World Apart : Episode 1? Advanced Campaign Mode scenario playable from the perspective of the Commander and Elite Force Pilot careers.All fifty-eight Instant Action scenarios from the three previous Universal Combat games.
3. Universal Combat Collectors Edition
30/Oct/2007
Reviewer:

First conceived by gaming industry vet Derek Smart in the late nineteen eighties with the first title, Battlecruiser 3000AD released in 1996 by Take 2 Interactive, then re-imagined in 2004 as Universal Combat - the long running Battlecruiser series comes to a close with the release of Universal Combat Collectors' Edition.

4. Universal Combat Special Edition 13068-6
14/Mar/2008
Reviewer:
Universal Combat Special Edition, UCSE is a compilation of all three previous Universal Combat games with revised engines and new scenarios.
Based on updated versions of the Universal Combat A World Apart engine, UCSE includes all the campaign and instant action scenarios from these previous UC titles.
1. Universal Combat (Dreamcatcher Games, 2004)
2. Universal Combat Gold (300AD Inc, 2005)
3. Universal Combat A World Apart (3000AD Inc, 2005)
TECHNOLOGY / CONTENT IMPROVEMENTS & ADDITIONS
Improved Universal Combat A World Apart engines including a vastly improved terrain rendering engine with new texturing technologies such as high resolution textures support, reflections, volumetric clouds etc.
Improved thirty-two player multiplayer engine with major improvements in first person and planetary modes.
Improved audio engine.
One new sixteen mission Advanced Campaign Mode scenario (A World Apart Episode 2) playable from the perspective of the Commander and Elite Force Pilot careers. The scenario storylines are a continuation of the Episode 1 storyline from the original UCAWA game.
Eight new Instant Action scenarios featuring several career modes.
All five scenarios from the three previous Universal Combat games
A Fragile Hope Advanced Campaign Mode scenario playable from the perspective of the Commander career.
Way Of The Titans Advanced Campaign Mode scenario playable from the perspective of the Commander and Elite Force Pilot careers.
A World Apart : Episode 1 Advanced Campaign Mode scenario playable from the perspective of the Commander and Elite Force Pilot careers.
All fifty-eight Instant Action scenarios from the three previous Universal Combat games.
5. Universal Combat A World Apart 13068-5
14/Mar/2008
Reviewer:
Graphics engine highlights:
1. Native DirectX 9 graphics engine with support for shader spec 2.0
2. Shader based lighting, glow and environment mapping.
3. Native support for various lighting (per-pixel) levels, texture filtering (e.g. Anisotropic), FSAA etc.
4. Improved shader based special FX (e.g. explosions)
5. Improved terrain rendering engine based also with improved terrain texture assets, vegetation etc
6. Improved shader based character animation engine which takes advantage of the newer high definition character models.
Other features:
Improved NPC dynamic AI engine with improved NPC orders system.
New multiplayer engine.
New integrated multiplayer games channel with features such as chat lobby, server browser, multiplayer server clusters, auto-patching, multi-lingual chat rooms and many more features.
Improved vehicle control and dynamics.
Improved asset switching with full control for naval LCAC assets.
All new (sixteen) high definition first person character models.
All new first person weapons; for a total of twenty-four weapons as well as four grenade types.
Revised planetary bases with better layout and scale, so they dont seem quite as barren due to their wide expanse.
One 16 mission Advanced Campaign Mode scenario playable as the Commander or Elite Force Pilot career.
Sixteen new Instant Action scenarios featuring various careers.
Two co-op specific multiplayer space based scenarios with support for up 32 players.
 
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